You'll be surprised how simple choices like this can help you crush a lane early against equally skilled opponents who are making bad choices. I see a lot of new players buy boots or other worthless items first that don't help them win the lane, they just lose it less dramatically. For melee carries, I usually buy a Stout Shield, a health potion, tangos, and three +1 all stats items. This gives you adequate health regeneration, +95 HP, and +8 damage, and builds nicely into a Magic Wand and a Wraith Band/Talisman. My typical ranged carry build is a +3 primary stat, a +2 all stats, and three +1 all stats items, and a health potion or tangos. Your starting items will also help you to last hit in lane dramatically. Just be careful when chasing past the creep wave, you usually don't want to expose yourself that much unless you're in a strong position and an creep wave can do a surprising amount of damage. If you feel like you're in a good position, you can also animation cancel (begin walking towards your target) as soon as the attack is released, and usually get off more attacks and really harass your opponent. Doing this will draw creep aggression to you, however, so you should usually start to back away as soon as your attack is released to minimize the damage you'll take (none, if you've positioned properly). If your opponents are too close to the wave, especially if they're melee and you're ranged, you can harass your opponent to completely remove the ability for them to deny you. You should be hitting each enemy creep exactly once- this way your enemies won't have a chance to deny it while you're waiting for your next attack. Notice which enemy creep it's attacking and often simply just time your projectile to hit immediately before or immediately after the ranged creep's attack to ensure the last hit. When you're last hitting in Dota2, a lot of the damage from creeps is being dealt by the ranged creep.
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